Amazing that he's still going after all these years.
Please support him if you use his assets in your game prototypes!... Because by the time you ship a finished game, it will be too late, you'll be completely broke.
I bought that pack like 5 or 6 years anymore, I dont even remember. Insane value, even tho all assets are CC0 license, but the amount of work he puts in just made me like to support it. I still sometimes get emails about updates on the pack. One of the rare cases where I feel like did not pay enough for the amount of value.
I am not even a professional game dev, just dabble in it in my free time. But having so many cohesive art assets at your disposal makes it a lot of un.
Kenney.nl is the hero of the Game Development Programming course I taught at university. Access to high quality free assets allowed my students to not worry about being a great artist and focus on the game programming and game development mechanics that I was trying to teach.
He also makes some (non-free) tools that are fun (says me, not a real game dev or artist).
Asset Forge is for combining 3D models into bigger models. Fun to quickly bash his various free models together to make something more complex. Also comes with a bunch of sets of building blocks. I believe he used this tool to make many of the free assets.
Kenney Shape is like a simple pixel editor, except you also set the height of each pixel and then export the result to a 3D model. Can't explain it well, but it is fun.
Would someone want to do a cute online tutorial to get people started using WebGL with Wave Function Collapse procedural generation, using a cute open-source asset lib like https://kenney.nl/assets/castle-kit ?
I developed a 2D game (in Unity) using Kenney's asset for the first time in 2018 and absolutely recommend it to everyone. Still wanted to release a few small games based on the raw ideas I have.
This is always the showstopper for me. I really want to mess around with making a game but I can't make assets or music to save my life. Maybe this will get me going!
I bought the massive Kenney asset bundle on itch.io during a sale: https://kenney.itch.io/kenney-game-assets
When I feel like making a small game over the weekend, I can scroll the spritesheets and get ideas just from looking at them. They're so good.
And it's a lot more motivating to work on a game when it looks so good from the start instead of using crappy prototype art I built myself.
Kenney is awesome.
OpenGameArt.org (OGA) has a lot of libre/free assets (Kenney often posts on OGA):
https://opengameart.org/
Itch.io also has many CC0 and CC-BY licensed assets:
https://itch.io/game-assets/assets-cc0
https://itch.io/game-assets/assets-cc4-by
Amazing that he's still going after all these years.
Please support him if you use his assets in your game prototypes!... Because by the time you ship a finished game, it will be too late, you'll be completely broke.
Can I also recommend Kay Lousberg's work as well: https://kaylousberg.com/
Similar business model and usefulness. A lot of free and you can purchase via itch.
I've used both to prototype many games in Unreal and have bought all their assets.
I bought that pack like 5 or 6 years anymore, I dont even remember. Insane value, even tho all assets are CC0 license, but the amount of work he puts in just made me like to support it. I still sometimes get emails about updates on the pack. One of the rare cases where I feel like did not pay enough for the amount of value.
I am not even a professional game dev, just dabble in it in my free time. But having so many cohesive art assets at your disposal makes it a lot of un.
My favorite fun fact about Kenney is that he made the Armor Games intro
https://twitter.com/KenneyNL/status/1362768014895157249
Cool resource.
Took me a bit to find it, so for anyone curious:
"All game assets found on the asset page are public domain CC0 licensed..."
There is a small FAQ if you click Support at the page bottom.
Kenney.nl is the hero of the Game Development Programming course I taught at university. Access to high quality free assets allowed my students to not worry about being a great artist and focus on the game programming and game development mechanics that I was trying to teach.
He also makes some (non-free) tools that are fun (says me, not a real game dev or artist).
Asset Forge is for combining 3D models into bigger models. Fun to quickly bash his various free models together to make something more complex. Also comes with a bunch of sets of building blocks. I believe he used this tool to make many of the free assets.
Kenney Shape is like a simple pixel editor, except you also set the height of each pixel and then export the result to a 3D model. Can't explain it well, but it is fun.
https://kenney.nl/tools
Would someone want to do a cute online tutorial to get people started using WebGL with Wave Function Collapse procedural generation, using a cute open-source asset lib like https://kenney.nl/assets/castle-kit ?
This is nice, will allow for some quick prototyping of game ideas without having to build assets first.
I developed a 2D game (in Unity) using Kenney's asset for the first time in 2018 and absolutely recommend it to everyone. Still wanted to release a few small games based on the raw ideas I have.
This is always the showstopper for me. I really want to mess around with making a game but I can't make assets or music to save my life. Maybe this will get me going!
While these assets look neat, models of this complexity are not hard to make by yourself in Blender - I encourage everyone to try it!
Are there any good sites like this for game music?
Kenney deserves all the success and kudos in the universe for his selfless contributions to indie game development.
Kenny is great, I used Kenny Shape to draw Yaksha lang logo :)
Lots of assets, can't thank you enough!
Thanks for sharing this website
What if you run these assets through a Stable Diffusion model (img2img) to generate something else?
On an unrelated note, does anyone know of a website that uses LLMs to generate assets?