I like good pixel dithering. The C64 demo scene has become really good at it. Just look at the girl picture in the frozen start pic. That shows really good taste in picking colors from the weird palette too.
It is a new approach to dithering in 3D, inspired by "Return of the Obra Dinn". After 2018, when someone talks about dithering, it is always the Obra Dinn, except for the submitted article it seems :)
Ah, thats from runevision. I recently whatched his youtube video on this (https://youtu.be/HPqGaIMVuLs) and "Return of the Obra Dinn" was also the first thing I thought of.
I very much enjoy N64 era games, and do wonder if the emulation/upscaling is subtracting from the experience. The problem is modern pixels are so tiny, without things like this, It would be a tiny image.
Other people want the game post-rendered into modern feel. I guess we're all different: For me, the blocky-ness is the point.
Very pretty website. I really like the transparency for the nav bar. I would like to emulate this style in my own website. I wish I knew how to add texture to a website that makes it feel unique and not flat. Perhaps I should look into 3d postprocessing effects and how to apply that to a 2d website
I like good pixel dithering. The C64 demo scene has become really good at it. Just look at the girl picture in the frozen start pic. That shows really good taste in picking colors from the weird palette too.
https://www.youtube.com/watch?v=P5E6z7AMxIU
Related?
Ditherpunk: The article I wish I had about monochrome image dithering
2021 https://news.ycombinator.com/item?id=25633483 200 comments
2023 https://news.ycombinator.com/item?id=36023706 37 commments
Also this: https://news.ycombinator.com/item?id=42808889
It is a new approach to dithering in 3D, inspired by "Return of the Obra Dinn". After 2018, when someone talks about dithering, it is always the Obra Dinn, except for the submitted article it seems :)
Ah, thats from runevision. I recently whatched his youtube video on this (https://youtu.be/HPqGaIMVuLs) and "Return of the Obra Dinn" was also the first thing I thought of.
I very much enjoy N64 era games, and do wonder if the emulation/upscaling is subtracting from the experience. The problem is modern pixels are so tiny, without things like this, It would be a tiny image.
Other people want the game post-rendered into modern feel. I guess we're all different: For me, the blocky-ness is the point.
The article's author, this Maxime Heckel, has got an excellent online portfolio of shader work! https://maximeheckel.com
Very pretty website. I really like the transparency for the nav bar. I would like to emulate this style in my own website. I wish I knew how to add texture to a website that makes it feel unique and not flat. Perhaps I should look into 3d postprocessing effects and how to apply that to a 2d website
Though I found a use for the "kill sticky" bookmarklet. https://news.ycombinator.com/item?id=42902395
Go look at the code! it's just a right click > inspect away.
And you'll see you just needs a single CSS property `backdrop-filter: blur(8px);` to achieve this effect nowadays =)
I wondered why the page was full of blank areas, it's because of this:
https://caniuse.com/hevc
... the videos are hevc-encoded and don't work for me in eg firefox. (I can see them if I switch to chrome)
per ffmpeg:
This is a fantastic blog post! Did not understand all the math, but the nostalgia trip was awesome. Thank you!
Aside from the interesting read, I really like the design of this site. Specially the code blocks.
plus 1! Really well done website, where the 3d bits are not detracting from the overall experience.