A lot of the id tech 8 global illumination techniques described in that presentation were already implemented by Robert Beckebans in his Doom 3 fork: https://github.com/RobertBeckebans/RBDOOM-3-BFG
It is one of the few engines out there that implement NVRHI properly. It is pretty exciting to see the evolution of the project.
A lot of the id tech 8 global illumination techniques described in that presentation were already implemented by Robert Beckebans in his Doom 3 fork: https://github.com/RobertBeckebans/RBDOOM-3-BFG
It is one of the few engines out there that implement NVRHI properly. It is pretty exciting to see the evolution of the project.