Algorithmically-generated remasters? No. That sort of thing (e.g. upscaling algorithms) was really cool when I was first getting into emulation, but I'm pretty much over it. Even handmade remakes often dampen the magic of the original.
I think I would not. When you move from 160x200 with few colors to 4k with 16M colors it places new demands on the graphics which I don't think this solution would give you. It could, but would probably require tons of people to make it happen.
Lets take the pilot walking at the start of Raid over Moscow, it was super well animated and designed for the sprite limitations a C64 has, but I am not so sure it would be upscaled to represent a walking pilot, since some of the oddly placed pixels might grow into something vastly different.
It doesn't sound like it's for me. For me, the nostalgia itch is scratched by actually playing the games in their original form. If they are enhanced or modernized, that pretty much kills it for me.
That's also why the majority of these new implementations of old consoles aren't very interesting to me. My nostalgia itch is scratched by playing on the original machines, or modern machines that are extremely faithful to the look and feel of the originals.
In theory yeah, but I don't know if I need another $300+ chunk of hardware when you could accomplish the same with emulation on a mainstream computer. Also my backlog of games on Steam, MQ3, XBOX ONE and PS4 is astonishingly long, not to mention my Arknights habit so making a place for more games is asking for something.
If I wanted one thing in a C64++ it would be 80 column text. I like
Algorithmically-generated remasters? No. That sort of thing (e.g. upscaling algorithms) was really cool when I was first getting into emulation, but I'm pretty much over it. Even handmade remakes often dampen the magic of the original.
I think I would not. When you move from 160x200 with few colors to 4k with 16M colors it places new demands on the graphics which I don't think this solution would give you. It could, but would probably require tons of people to make it happen.
Lets take the pilot walking at the start of Raid over Moscow, it was super well animated and designed for the sprite limitations a C64 has, but I am not so sure it would be upscaled to represent a walking pilot, since some of the oddly placed pixels might grow into something vastly different.
And another example, AI upscaling the C64 version Dragons Lair will not turn it into the amiga version, or the laserdisc version. ;)
It doesn't sound like it's for me. For me, the nostalgia itch is scratched by actually playing the games in their original form. If they are enhanced or modernized, that pretty much kills it for me.
That's also why the majority of these new implementations of old consoles aren't very interesting to me. My nostalgia itch is scratched by playing on the original machines, or modern machines that are extremely faithful to the look and feel of the originals.
In theory yeah, but I don't know if I need another $300+ chunk of hardware when you could accomplish the same with emulation on a mainstream computer. Also my backlog of games on Steam, MQ3, XBOX ONE and PS4 is astonishingly long, not to mention my Arknights habit so making a place for more games is asking for something.
If I wanted one thing in a C64++ it would be 80 column text. I like
https://www.commanderx16.com/
a lot but really the 6502 is not that great of a CPU because it's hard to write compilers for compared to the Z-80.