Interesting work, in the examples I can see that quite a few of them have the teracotta/warm-cream colour palette, was that an explicit choice to keep them in the prompts?
From the official frontend-design skill, on multiple occasions, unprompted, even I received the same warm-cream tones for different projects. Wondering if it's a new latent direction the model chooses to go to avoid safe/generic patterns.
> So I analyzed and broke down the official frontend-design skill to understand how it's able to excel at creative tasks, and what I discovered is that the skill is mostly principle-based and evocative, which is brilliant when you think about it. It maintains just the right balance to fuel creativity while maintaining structure across different ranges of tasks.
> So my approach changed. I decided to build my skill using the same pattern: detailing my design principles but framing them in an evocative way to force Claude to deeply explore the task domain before any visual output (feel free to tear apart my approach, but hey, it works). Since then I've been getting way more thoughtful initial output from Claude rather than it defaulting to the safe UI patterns it was trained on.
This is kind of unclear language to me. What does this mean? What is evocative in this context?
Interesting work, in the examples I can see that quite a few of them have the teracotta/warm-cream colour palette, was that an explicit choice to keep them in the prompts?
From the official frontend-design skill, on multiple occasions, unprompted, even I received the same warm-cream tones for different projects. Wondering if it's a new latent direction the model chooses to go to avoid safe/generic patterns.
These are all over Twitter now. Everyone has their own flavor. I'd love to see someone benchmark them.
> So I analyzed and broke down the official frontend-design skill to understand how it's able to excel at creative tasks, and what I discovered is that the skill is mostly principle-based and evocative, which is brilliant when you think about it. It maintains just the right balance to fuel creativity while maintaining structure across different ranges of tasks.
> So my approach changed. I decided to build my skill using the same pattern: detailing my design principles but framing them in an evocative way to force Claude to deeply explore the task domain before any visual output (feel free to tear apart my approach, but hey, it works). Since then I've been getting way more thoughtful initial output from Claude rather than it defaulting to the safe UI patterns it was trained on.
This is kind of unclear language to me. What does this mean? What is evocative in this context?
I think it means stuff like this, but I can't tell tell when people are parodying stuff any more when it comes to LLMs:
> The squint test: Blur your eyes. Can you still perceive hierarchy? Is anything jumping out harshly? Craft whispers.
https://github.com/Dammyjay93/interface-design/blob/main/.cl...
I wonder if the old "my grandma used to make really detailed UI" prompts are going to be back to move away from the default UI patterns "guardrails"
It means poetry’s back on the menu boys
Like a vibe that activates a certain latent space in the model
Just share your skill folder (with the SKILL.md file). Your description is unclear.